Monday
01Dec

Episode 64: Boner's Edge

The crew returns from their holiday feasts to bestow upon yee, the general public, a podcast of epic proportions! The games of the second half of November receive the RD! treatment in episode 64 of Robotronic Dynamite! What are you waiting for?! Jam it already!


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Tuesday
25Nov

The Vicious Vice of Mrs. Fenech

What we have here is the latest short from RD madman Umair Aleem, folks! In his own words, The Vicious Vice of Mrs. Fenech is "an homage to the wonderfully bizarre, funky, psychedelic (& at times nonsensical) euro-thrillers: the Gialli!" Written and directed by Umair Aleem, starring Rhiannon Alexander and other screen legends, and featuring music by Brandon Fincher, you just might find yourself slapping on a couple black leather gloves after watching this one.


The Vicious Vice of Mrs. Fenech from Robotronic Dynamite on Vimeo.

Thursday
13Nov

Episode 63: Better Late Than Never!

The nuclear-born future is upon us, and the only thing left shuffling across the great expanse are these intrepid young men, the darkness of apocalypse in their eyes. Their Pip Boys no longer do anything useful aside from the recording and uploading of their very own podcast, beaming signals into nothing and praying for a response. Are you brave enough to heed their call as they talk about Fallout 3 and Gears of War 2? Will you join their ragtag crew in their uncertain quest for salvation? By all means, BE SO BOLD!

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Tuesday
04Nov

Review: Fallout 3

Grade: A+

Time Spent Playing: 20 hours

This is the kind of game I longingly dreamt of when I was a child. Well, that hypothetical game probably had more boobs in it.

My meaning is actually quite simple: Fallout 3 feels, more than any game I can recall, like the evolution of the medium. Instead of being bound to the designer's linear will, I'm free to make my own way. In his infamous essay arguing against video games as art, Roger Ebert cited the observer's control over events as a key reason as to why video games were not art. I would offer this game as the antithesis to that argument. Were it not for the tremendous freedom the player enjoys in Fallout, its commentary on mankind's natural inclination toward petty barbarism and its message that doing good is its own end would be completely lost because it's the choices the player makes that reflect these themes.

But Roger Ebert was silly for writing that article. His point of reference was Myst and, as Bioshock cleverly highlighted last year, the observer generally has little to no control on the outcome of events in a video game.

Fallout 3 begins with your character's birth and gives brief glimpses into his life before he follows dear old Dad into the unknown. As an escapee from an underground vault meant to preserve mankind from annihilation, you will embark on a journey across a ruined world; a wasteland of humanity where might makes right, mutants pillage, abominations devour human flesh, and opportunistic slavers ply their trade. The waste is sparse, irradiated death and the waste is your constant companion.

I find myself drawn to combing the hellish desert more so than kicking around towns and the magnificently rendered ruins of Washington DC. Every moment feels dire. Every moment feels like a possible end awaits nearby. The desert, largely quiet, is indifferent to my trespass; knowing that I too fade away with time.

Fallout 3 isn't perfect, but to list any complaints seems an obtuse task. Much better to use my time reflecting on what an amazing game Bethesda has put together.


Monday
27Oct

Episode 62: Thrill Me

It's the final installment of the second annual RD! Month of Terror. Before they dive into this week's creature feature, the dudes jam on some Little Big Planet, Fable 2, and Castlevania: Order of Ecclesia.

After, Jimmy and Shieh decide to retreat into their beds and pull the sheets over their heads because the prospect of talking about Fred "Robocop 3" Dekker's Night of the Creeps chills them to the bone. Leave it to Luster, Brandon, and Pete to brave out this tale of aliens, zombies, and Tom Atkins.

So sit back with that bag of candy corn and miniature Mr. Goodbars, because this is Robotronic Dynamite! Episode 62.


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Saturday
25Oct

Review: Sid Meier's Civilizations Revolution



Rating: B+
Time Spent Playing: 20 to 30 hours

There was a point during my time spent with the new console friendly Civ in which I stopped wondering to myself, "why did they take this feature out?" and just started enjoying the game for what it is. I imagine this obstacle will prevent more than a few hardcore Civ fans from fully appreciating what a great and unique experience this game is. It feels, especially when played online with friends, how I imagine a board game version of Civ might feel. It's Catan on steroids.

One of the game's key successes is the controls. Designing a game around a controller produces far better results than trying to cram the complicated controls of a keyboard and mouse into a gamepad. It's for this same reason that I suspect if an RTS will ever find success on a console, it will be one designed specifically for console, a la Halo Wars. There is a bit of a learning curve with acting efficiently--a crucial skill when playing the timed rounds of multiplayer--but after two or three games everyone should be founding cities, researching techs, and reigning bloody devastation upon their enemies with ease.

The transformation of Civ from a primarily single player game to multi player is remarkable. Human opponents make for far more entertaining foils than AI ever will. The idea of everyone moving at the same time seems chaotic but generally works quite well.

There are faults to be found. Single player AI essentially results in every competing civilization waging endless war on you. I've been playing on deity difficulty lately and even when I'm in near last place in every category, even as the French are launching their space station toward a new star, all focus is on my English rubes who've barely figured out rail roads.

Multi player probably drags on a bit too long for anything outside of play with friends. Gameplay is titled far more towards winning by Domination and Monetary victories. I don't recall anyone ever winning via Culture.

As far as elements from previous Civs dropped for this game, there is only one that I find truly annoying and mystifying as to its absence. The ability to upgrade units to their new tech equivalent with gold. As it is, it can only be done by building a specific wonder, making that wonder far more useful than just about any other.

Monday
20Oct

Episode 61: In Space, No One Can Hear You Cream

Ripped from stasis sleep, off course, and thirty seven thousand clicks from the nearest CEC military base, our ragtag team of space marines awaken from their slumber to the awful realization that their modest transport vessel has been infiltrated by a blood thirsty alien lifeform whose only purpose is to possess the taut, supple bodies of the crew. With little more than a handful of utilitarian tools at their disposal, they make a last stand effort against the parasitic scourge of the necromorphs, fighting tooth and nail to the bitter end.

Join Captain Joseph Luster and his misfit platoon as they merge forces with EA's Nathan Kennedy, discussing military tactics and swapping war stories about the new sci-fi/horror title Dead Space. After a proper course of action is decided, unwind and gather 'round the plasma combustion unit as they recall the tale of the dreaded ghost ship The Event Horizon, a particularly terrifying account famous for sending greenhorn cadets and seasoned war heroes running for their bunks!

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